Day 1 · 06:00 ☀
$0
🎵 Music & sound
music: Open Lo-Fi · CC0
⏸ Planning: take your time. Build, inspect, then Space to resume.
WASD/edge pan · scroll zoom · Q/E rotate · 1-5 or click guide to pick · click map to build · Esc/right-click deselect · X demolish mode · B guide · Space pause
skip tutorial
⏩ the morning passes…
🔧 BUILD GUIDE×
Press 1–5 or click a source to build · A or Esc for inspect mode.
🔍 Inspect mode
B to toggle
📊 Grid Town uses anonymous usage analytics: no ads, no cookies, no personal data.
— fps
Grid Town · v0.3
🌙 TONIGHT
firm 0 MWpeak 0 MW
📅 TODAY today + tonight · to dawn
💰 MONEY net · $/s
$0
in $0 · out $0
🎯 NEXT GOAL
⚡ GRID
supply / demand0 / 0 MW
served100%
town trust100%
capacity · spare0 · 0 MW
peak / now / min0 / 0 / 0
lit / wired / total0 / 0 / 0
net income+0 /day
grid upkeep−$0/s
wires −$0plants −$0fuel −$0
now ☀ 0 🔋 0 🔥 0
built— —
⚡ Production vs Demandlast 60s · MW · hover to inspect
solar wind nuclear gas battery demand shortfall
💰 Cash Flowlast 60s · $/s
revenue (tax) costs (upkeep + fuel) margin
🎯 GOALS

📱 Best on desktop (mobile is beta)

Grid Town is a mouse & keyboard builder: you pan, zoom, and place power plants across a map. It runs on a phone, but touch controls are still rough. For the full experience, send yourself this link and open it on a laptop or desktop.

gridtowngame.com

A cel-shaded town of houses beside a winding river

Welcome to Grid Town! Alpha

Hi there! Welcome to Grid Town, a new town with new residents moving in every day. Your job is to build the town's energy grid and keep the lights on as the town grows, doing your best to use sustainable energy sources to reduce pollution. Good luck!

Placing a solar source near homes; green lines show the houses it reaches

🔨 Build Power Sources

Your cursor starts in inspect mode: hover a house, plant, or line to see what it's doing. To build:

  1. Pick a source: press its number key 1–5 or click it in the build guide on the right.
  2. Click a tile near homes. The green lines show which homes it reaches.
  3. Press Esc or right-click to go back to inspecting.

Build on open ground only, not water, houses, or roads. And good operators pause to plan: Space stops the clock, building doesn't.

The production-vs-demand graph and the daily supply forecast

📊 Read the Control Room

The bottom strip is your control room. Two panels run it.

📅 TODAY (center) is your day at a glance: the colored mountain is the power you're making, the white line is what the town needs, hour by hour. Keep the mountain above the line; a red gap means homes go dark. It also runs ahead to tonight's 19:00 dinner rush, and a chip spells out how short you'll be and what covers it: batteries or gas.

💰 MONEY (right) shows your net income per second: what lit homes pay, minus upkeep and gas fuel. When it dips below the line, your costs are outrunning your income. Catch it there before your balance feels it.

One more thing: demand keeps rising as the town grows and homes electrify. A grid that's enough today won't be enough next week.

A town crowded with gas plants, their flares glowing

🏭 Two Ways to Lose

Pollution: gas is cheap and runs anytime, but it pollutes. Lean on it too hard and emissions hit the cap: game over. Bankruptcy: every plant costs upkeep for as long as it stands, so an overbuilt grid bleeds cash even when idle. Let your balance sit in the red and it's over too. Grow fast, but don't choke the town or overbuild.

A clean town at night, every home's windows glowing, fully powered

🏆 How to Win: Sustainable City

Run a real town entirely on clean power. You reach a ⭐ Sustainable City when you hold all of this for 90 seconds:

  • 50 homes powered
  • no homes going dark: the grid keeps up all night
  • no gas burning: sun, wind, nuclear & batteries only
  • enough always-on backup for the peak: nuclear, batteries, or a gas reserve that could ride out a windless night

Ready to begin

First time? The tutorial is one guided evening on a real grid; you keep the town after. Or jump straight into the full game.

🔊 Best with sound on: lo-fi music plays as you build. Mute anytime with the 🔊 button up top.

Game Over

⭐ Sustainable City!

You're powering a whole town on clean energy: no gas, no brownouts. That's the win. 🎉

Tell the developer

What's on your mind? I read every piece of feedback.
Sent straight to the developer.
Thank you. 🙏

Today's Grid

You've already played today's grid.

Grid Upgrades

Our researchers have come up with three innovations to help you in your work. We only have the capacity to adopt one, so the choice is yours.

🔬 Grid Upgrades incoming

Your researchers are hard at work. Starting tomorrow, they'll bring you a set of Grid Upgrades at each dawn: new innovations that make running the grid easier. You can adopt one each day, so pick the one that helps you most.

This dawn edition looks back on the day & night just past.Est. Day 1 · Vol. I · One Clean Megawatt
The
Grid Town
Gazette
Grid · Power · Town News
Day 1 · est. Day 1Dawn Edition

A quiet day on the grid

By the Grid Desk